Unreal Engine 5 – Full Course for Beginners

Categories: Unreal Engine
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About Course

The Unreal Engine 5 Full Course for Beginners is designed to introduce aspiring game developers and enthusiasts to the world of Unreal Engine, one of the most powerful and popular game development engines. This comprehensive course will guide you through the fundamentals of Unreal Engine 5, giving you a solid foundation to start creating your own games.

Whether you have prior programming experience or are completely new to game development, this course is designed to be beginner-friendly. You will learn the essential concepts and techniques required to build stunning games and interactive experiences using Unreal Engine 5.

Throughout the course, you will explore the various features and tools of Unreal Engine 5, including its powerful visual scripting system, Blueprint. You will gain hands-on experience by creating a variety of projects, ranging from basic prototypes to more complex game mechanics.

By the end of the course, you will have gained a deep understanding of Unreal Engine 5 and its capabilities, allowing you to confidently embark on your own game development projects. Whether you dream of creating your own indie games or pursuing a career in the game development industry, this course will equip you with the necessary skills to turn your ideas into reality

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What Will You Learn?

  • Introduction to Unreal Engine 5: Overview of the software, its capabilities, and its relevance in the gaming and entertainment industry.
  • Installing Unreal Engine 5: Step-by-step guide to downloading and setting up Unreal Engine 5 on your computer.
  • UI and Navigation: Exploring the user interface of Unreal Engine 5 and understanding how to navigate through the various menus and options.
  • Project Creation: Creating a new project in Unreal Engine 5 and understanding the different project settings and templates available.
  • Scene Creation: Building your first scene in Unreal Engine 5 by adding static meshes, lights, and materials.
  • Blueprint Basics: Introduction to Blueprint, Unreal Engine's visual scripting system, and how to create simple interactions and behaviors using Blueprint nodes.
  • Level Design: Understanding the fundamentals of level design in Unreal Engine 5, including terrain sculpting, foliage placement, and environmental effects.
  • Lighting and Post-Processing: Exploring the different lighting techniques and post-processing effects available in Unreal Engine 5 to enhance the visual quality of your scenes.
  • Materials and Textures: Creating and applying materials and textures to objects in Unreal Engine 5, including the use of material instances and material functions.
  • Animation and Rigging: Introduction to the animation and rigging tools in Unreal Engine 5, including creating skeletal meshes, animating characters, and setting up blend spaces.
  • Particle Systems: Utilizing Unreal Engine 5's particle system to create realistic visual effects such as fire, smoke, and explosions.
  • Audio Implementation: Adding sound effects and music to your Unreal Engine 5 project, including understanding audio components and sound cues.
  • Gameplay Mechanics: Implementing gameplay mechanics using Blueprint, including player input, character movement, and game rules.
  • User Interface Design: Creating user interfaces (UI) using Unreal Engine 5's UMG (Unreal Motion Graphics) system, including buttons, sliders, and interactive elements.
  • Packaging and Distribution: Packaging your Unreal Engine 5 project for distribution on different platforms, including PC, console, and mobile devices.
  • Performance Optimization: Techniques for optimizing the performance of your Unreal Engine 5 project, including reducing draw calls, optimizing shaders, and using LODs (Level of Detail).
  • Troubleshooting and Debugging: Common issues and errors in Unreal Engine 5 and how to troubleshoot and debug them effectively

Course Content

chapters

  • System Requirements
    02:03
  • Installing The Engine
    02:38
  • Creating A Project
    03:42
  • Unreal Editor Basics
    13:33
  • Creating Levels
    06:23
  • Landscapes
    05:52
  • Blueprints
    07:15
  • Blueprint: Variables
    06:45
  • Blueprint: Structures
    04:55
  • Blueprint: Enumerations
    04:59
  • Blueprint: Functions
    06:22
  • Blueprint: Macros
    03:27
  • Blueprint: Collapsed Graphs
    03:31
  • Blueprint: Branching
    01:55
  • Blueprint: Switch
    02:52
  • Blueprint: While Loop
    03:40
  • Blueprint: For Loop
    03:47
  • Blueprint: Array
    03:14
  • Blueprint: Flip-Flop
    01:57
  • Blueprint: Do-Once
    02:04
  • Object Oriented Programming
    07:04
  • Blueprint: Classes
    10:20
  • Blueprint: Actors
    12:52
  • Blueprint: Casting
    02:20
  • Basic Inheritance Hierarchy
    03:31
  • Blueprint: Character
    23:20
  • Blueprint: Timer Example
    05:13
  • Action Mappings
    06:21
  • Expose On Spawn
    03:12
  • Interaction System
    06:31
  • Blueprint: Linetrace Raycast
    10:08
  • Blueprint: UI
    28:55
  • Blueprint Function Library
    03:05
  • Plugins Basics
    05:22
  • Modelling Tools
    06:06
  • Static Mesh
    01:28
  • Nanite
    01:49
  • Materials
    15:29
  • Skeletal Mesh and Anim BP
    17:01
  • C++ Prerequisites
    17:05
  • C++: Basics
    05:27
  • Advanced Inheritance Hierarchy
    10:24
  • C++: Variables
    02:43
  • C++: Functions
    01:53
  • C++: UCLASS, UPROPERTY, UFUNCTION
    09:07
  • C++: USTRUCT
    08:41
  • C++: Using Unreal’s Functions
    04:18
  • C++: Enumerations
    02:43
  • Converting Blueprint To C++
    15:59
  • Blueprint Interface
    05:46
  • C++ Interface
    08:02
  • BlueprintImplementableEvent
    02:22
  • BlueprintNativeEvent
    04:38
  • C++: Array
    09:50
  • C++: Map
    06:01
  • Actor Advanced
    22:23
  • CharacterAdvanced
    10:49
  • Player ControllerAdvanced
    02:03
  • Game Mode Advanced
    04:01
  • Game State Advanced
    09:30
  • Game Instance
    09:03
  • Creating Plugins
    18:33
  • Third Party LibrariesStatic
    17:49
  • Third Party LibrariesDLL
    13:47
  • Networking
    01:37
  • Create/Join Sessions
    08:18
  • Network Replication
    07:24
  • Blueprint: Variable Replication
    05:05
  • Blueprint: RPCs
    15:53
  • Networking In C++
    17:36
  • Unreal Engine Source
    03:32
  • Switching Engine Versions
    07:17
  • Packaging
    05:02
  • BONUS
    02:06:12

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